Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. Recommended Posts. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. It gives you a simple 1 to 1 ratio. Crafting however, does require time. Posted February 26, 2021. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. As a general piece of advice, do not worry about. Composant d'emplacement d'amélioration Type 10. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Get the mk-10 augment kits. I read you need 10 components from REing crit craft able items. Posted June 1, 2012. 0 gear, remove anything you want to keep like crystals, tunings or augments. Individual Pieces. BioWare has said that there will not be a new tier of augments available for 7. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Posted May 9, 2013. These are the brand new augments that were released in 6. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. x -- check out the blogs and enjoy the theories. g. Store. 8k. So you should augment the tier 1 shells or a set of orange shells you like. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. By Kosef May 8, 2012. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. Individual Pieces. G Armormech, Armstech, Synthweaving. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. Posted November 9, 2012. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Yeah def the trainer for this. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The dedicated guide contains tips for all roles in both PvE and PvP. Home Game News Store Forum Support PLAY. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. Aritfice makes Hilts, Color Crystals, and Enhancements. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. 1. Play Now. Game. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. You might already know that. So 2. Other sites: TORCommunity. By deepdarksoul June 26, 2012 in Suggestion Box. Share More sharing options. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. Augments are mainly to fix holes in stats. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. 1. Home Game News Store Forum Support PLAY. Reply. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. SWTOR Armormech Guide. These have a. Keep this in mind when you consider what to do about augments. 3. So, any piece of armor, implant, earpiece, weapon, or offhand works. Home Game News Store Forum Support. I often use this to know what level. It used to be that your augments were linked to your level. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. Overkill is a better point for point return, albeit a. News. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Individual Pieces. SWTOR 7. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. SWTOR patch 1. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Get the mk-10 augment kits. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. During 5. This. 0 are still valuable, more than even the. Then you have to mount the Augment Kit to the gear item. Put the augment kits on your gear. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Other languages: MK-10-Aufwertungsslot-Komponente. Was allowing it a bug, or no longer getting augmentati. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Which items to stockpile for 7. . 9k. Thanks for any help! Crafting Trainers have the kit schematics. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Augmentation Kit MK-1. I know all three can make the augment kits, but each of the three make different augments. ) 2) Using one of the "Modification Tables". Creates: Augmentation Kit MK-11. . Used in the creation of Augmentation Kit MK-1. . Almost everyone should get this. Preferred/F2P pay more. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. 6. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. More sharing options. Take care, neighbour. com . To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. These are the brand new augments that were released in 6. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). Individual Pieces. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. How to make augmentation kits guide on how to augment all of your items. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. phalczen. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). A. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. All gear can be augmented. Craftable Armstech Augment. A quick tutorial aimed at new players. You left endurance and accuracy off your list. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. These can be purchased from the "planetary" commendation vendors for. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. . armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). 1) Acquiring an "Augment Kit". 6k credits. Augment K. Support. What's. Training Cost: 35000. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augment kits have a clearly defined cost. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. 1. I think that's all of them. 3 guide on how to make augmentation kits for synthweaver. CryptoAugment kits are used to create augment slots. Share More sharing options. Individual Pieces. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Posted November 25, 2012. , flux). If you’re looking for a cheap modifiable set of armor. 1. SWTOR patch 1. Credits: A flat credit cost to add or upgrade an augment. 1. Artiface- Makes the enchancments. This is now not really great unless it's a level 49-50 item. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Was allowing it a bug, or no longer getting augmentati. . Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. . In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Look at your two orange/custom lightsabers again. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. New SWTOR Forums are now live!. The rather prohibitive cost is for using the kit, not the slot. Hi all I am selling augments in bulk on MDN. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I wouldn't. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. The dedicated guide contains tips for all roles in both PvE and PvP. The dedicated guide contains tips for all roles in both PvE and PvP. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Suggestion Box. Store. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Augments are mainly to fix holes in stats. . The gear's level requirement is determined by the level requirement of the modifications and augments in it. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. I'm thinking of putting the augment that comes with Power. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Gathering skills: Scavenging Mission skills: Underworld trading. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. We’re still using the crafting tier from 6. To add an augment slot to the item, you have to spend credits and use an augmentation kit. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 0, and that includes the existing tier of augments. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. 8k. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Members. 226K subscribers in the swtor community. . 206. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Augment kits have a clearly defined cost. Support. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. It's just not worth it at the moment. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 4. 3 Augment Kits. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. These stations allow you to add and remove augments from your gear. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Posted October 31, 2019. For Augments. Forums. Viridionyx. New Player Help; SWTOR. I can make the MK1 thru 4 augs at this time. Individual Pieces. Get the augments with the stats you want. First, get the kit schematics from the crew skill trainer. 3. How to make augmentation kits guide on how to augment all of your items. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. 0 Deconstruction Basics Guide. Posted December 5, 2015. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. At least. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. This will add an augment slot to your armor piece. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. 1 is coming soon! With Game Update 7. You should always create Augment Slots on. it usually doesnt take more than couple days. Step 2 – Exchange them for rare crafting materials. 7. This. But i changed my mind a while ago. By Dragonexadon May 16, 2012 in Crew Skills. - synthweaving makes the strength, willpower, critical, surge augments. 4. The dedicated guide contains tips for all roles in both PvE and PvP. I listed these off the top of my head so I may have. I heard something about an augment kit. Posted November 23, 2012. Please allow artifice to make augment kits Please allow artifice to make augment kits. Play Now. View data for the Augmentation Kit MK-11 SWTOR Schematic. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. 224K subscribers in the swtor community. Armstechs also make shield augments and Armormechs. . HOWEVER. Crafting is already suffering badly, why would Biowa. And you will also need to make higher "Grade" kits to put them in. Quote. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. There are 14 stats you can boost with augments. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. . Star Wars - The Old Republic (Part Six) ~ All You. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. tomzi • 1 yr. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Posted November 5, 2019. SWTOR Augments Guide: Everything you. If you're trying to remove the augmentation kit, not possible. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. Blue augments are perfectly fine for all other content and. Any guidance here appreciated. Augment slot kits are also crafted by all the crew skills above. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. Step 3 - Apply augments to your LEGACY SET. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. To craft an Augmentation kit you will need 10 kit. 3 this slot will be of the same level/craft rank (1-6) as the item. , flux). Read More. Thanks for any help given!So I know that Biochem won't be able to make augment kits. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. I keep seeing posts about people discussing which Augs to use in PvP gear. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Support. Individual Pieces. So i was wondering which would be the b. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. for 11th level slot comp. Augments go in augment slots. Right-click on the modification station and drop the piece of gear on the window that appears. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. Home Game News Store Forum. Introducing cosplay kits for various characters from SWTOR. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. 3. The highest rating augments gives just a few more points than r236 but cost around twice as much. Augment slots are added to your gear using a augmentation kit and a augmentation station. One example of a credit sink is the Galactic Trade Network (GTN) where players. In that case the level requirement to use the gear would be level 9. 3 augments and noticed Artifice cannot make the augment kits. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. FQN: itm. - armstech makes the presence, endurance, defense, power augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 1) Supply and Demand. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Share1. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. SWTOR | Forums. You also have a 30k price to add the augment kit to the gear. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. . That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. 0. The most recent type of augment kit is called the Augment Kit MK-11, and. SWTOR Augments. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. Please allow us to also make augment kits. Right-click on the modification station and drop the piece of gear on the window that appears. As a general piece of advice, do not worry about augmentations until you're level 50. CryptoWe got a little news about crafting. 1) Supply and Demand. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). They were added in patch 1. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. This crafting material is used in the construction of Augmentation Kit MK-3. Use the auguments to reach the ratings. Best method is just to RE the assembly components. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. By adding and replacing modifications to these slots an item's.